
I'm a game designer who loves art history and specializes in Game and Level Design. I have extensive knowledge using Unity, as well as experience developing for mobile devices.
As a hobby I like programming, that's why I have some knowledge of C# scripting and can make my own game prototypes. I also do UI/UX Design and 3D modeling as a hobby too using 3ds Max and ProBuilder.
2D platform game developed for Android devices.
All the development was done by mysef except the musical resources that are free to use.
2D arcade game developed for Android devices.
All the development was done by mysef except the musical resources that are free to use.
PC videogame developed for Monarca Game Jam 2022.
I took care of all the design, programming and implementation in the Unity engine.
VR scene to test virtual reality mechanics.
The basic 3d models are downloaded from the Asset Store. Everything else is mine
Interface test for a main menu in a cartoon-style PC game developed in Unity.
All graphics and animations seen in the video are made by me. In addition, it is designed to only be able to navigate using keyboard, blocking mouse.
The menu has buttons to start a new game, continue with a game already saved, a button for options and another to exit the game. Also a lower text with the name of the game, developer and version of the game.
This UI goes to a mobile application for the technical inspection of vehicles in Spain.
The application tries to help the user by giving them advice to approve the technical inspection of vehicles.
This interface is fully functional on Android, rescalable in any dimension and designed to use the phone in portrait. The application was looking for a serious and clean menu design. With clear text and that makes the user not get lost unlike other similar competing applications. All the interface design, sketches and animations are made by myself.
The app was developed together with Irene Vivancos (programmer) and Jonathan Sánchez (modeler). It has not been published yet.